Real-time shadows can sap system performance, and every millisecond counts on a console title. X360 PS3 PC Shadows appear largely like-for-like in our tests, though slightly filtered on 360. This option is available on the PC version, though appears understated - and often absent - during our tests. X360 PS3 PC Grass can come across as a bit plain on both consoles compared to Battlefield 3's due to the absence of ambient occlusion on console. The lower resolution buffers on PlayStation 3 help mitigate bandwidth issues in the Sony architecture and we saw similar compromises in World at War and Modern Warfare 3. X360 PS3 PC The 360 benefits from higher resolution alpha buffers on explosions, as seen behind the wrecked vehicles in the distance. As a result, the 360 scales up an 880x720 native resolution alongside 2x MSAA to create a crisper image, while PS3 uses lower precision post processing to mask the jaggies. X360 PS3 PC Black Ops 2 on PS3 suffers from noticeable hit to image quality, where the additional blur comes from Treyarch's choice method of anti-aliasing. Hopefully this can be addressed by Treyarch. So in the here and now, you can at least play single-player modes with a less severe blur by removing the 1.02 update, but obviously you'll need it running to play online. Here's a shot showing the patch running, which is noticeably blurrier than the unpatched game. Update: Reader Damien Dugdale wrote to us asking to re-test PS3 image quality with the 1.02 patch removed, suggesting that the blur effect is lessened in the original code. A significant amount of detail is lost in the image overall, but on the plus side, edge detection/smoothing does work out better in some scenes. The intensity of the filter is so pronounced that, even after close study of numerous shots, it's difficult to pinpoint whether any hardware MSAA is being applied on Sony's platform. It's impossible to overlook the aggressive blur applied over the top of the image though, resulting from what appears to be a new post-process anti-aliasing technique for the studio. Base resolution does indeed appear to be a very close match, with our pixel count resolving a marginally lower 864x720 image. Things aren't quite so impressive on PS3, however. As you'll see in the comparison viewer below, the upscaled image generally compares quite well with the PC version running at native res. The overall impression is that this is the crispest COD we've seen on 360. It may sound somewhat on the low side, but kudos to Treyarch here - the upscaling algorithm is remarkably refined when viewed in motion. Resolution parity returned with Infinity Ward's Modern Warfare 3, but this has changed once again with Black Ops 2 native resolution is now 880x720 on Xbox 360 with 2x MSAA. Alas, this saw a reduction to 960x540 on the PlayStation 3. Since the release of Modern Warfare, the Call of Duty engine has always operated in a sub-HD configuration, with Treyarch's Black Ops running at the COD standard 1040圆00 with 2x multi-sampling anti-aliasing (MSAA) on Xbox 360. A complete analysis is in the running for this weekend, but for now, we are in a position to offer some headline pointers on what separates the two console versions based on our captures of the single-player campaign.įirst up: rendering resolution. So how does Black Ops 2 fare?Īs we speak, Digital Foundry's Tom Morgan is poring over all three versions of the game, having bought each at the midnight launch on Tuesday. Lower frame-rates, lower resolution frame buffers, and PSN's online issues gave the impression that the firm's focus had been directed towards the Xbox 360 version of the game, resulting in a sub-par experience for PS3 owners. It's fair to say that Treyarch's track record in terms of cross-platform conversions is patchy at best, especially evident when the Xbox 360 and PlayStation 3 versions of 2010's Call of Duty: Black Ops are compared directly.
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